| Symbol | What it does |
| ♦ ♣ ♥ ♠ | Low symbols (aces), coin wins only |
| Pistol | 7 rounds × 1 damage at the nearest zombie |
| Shotgun | 4 blasts; each hits the target and the 3 cells behind it for 1 damage |
| Rifle | 11 rounds × 1 damage, fast burst |
| Sniper | 2 shots × 3 damage at the most valuable target; breaks shields at once |
| Minigun | 18 rounds × 1 damage |
| RPG | 2 rockets: 4 damage to the target, 2 to the 3×3 area |
| Wild | Ammo Box — substitutes all paying symbols, +1 round to the weapon win |
| Double Ammo | +1 point on the skill panel (max 3): doubles the rounds of one weapon win |
| Explosive | +1 point (max 3): every round of one weapon win kills in one hit (not the boss) |
| Flash Grenade | Goes off at once — zombies don't move this turn. Extra grenades wait on the panel (max 3) and go off at the start of the next spins. |
Skill points are spent one per weapon win, strongest weapon first.