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Base Game
TOTAL WIN0,00 EUR
BET
-- FPS

How to play

Symbols

SymbolWhat it does
♦ ♣ ♥ ♠Low symbols (aces), coin wins only
Pistol7 rounds × 1 damage at the nearest zombie
Shotgun4 blasts; each hits the target and the 3 cells behind it for 1 damage
Rifle11 rounds × 1 damage, fast burst
Sniper2 shots × 3 damage at the highest-level monster on the field; breaks shields at once; the round goes through and also hits the next monster behind it
Minigun18 rounds × 1 damage
RPG2 rockets: 4 damage to the target, 2 to the 3×3 area
WildAmmo Box — substitutes all paying symbols, +1 round to the weapon win
Double Ammo+1 point on the skill panel (max 3): doubles the rounds of one weapon win
Explosive+1 point (max 3): every round of one weapon win kills in one hit (not the boss)
Flash GrenadeGoes off at once — zombies don't move this turn. Extra grenades wait on the panel (max 3) and go off at the start of the next spins.

Skill points are spent one per weapon win, strongest weapon first.

Zombies

LevelHPMovement / trait
L151 cell forward
L251 cell diagonally
L362 cells forward
L471 cell forward; splits into two L1 when killed
L58 + 3 shield1 cell forward; the shield is extra HP
Chicken1Kamikaze: 3 random steps a turn, dynamite blast on death (3×3), charges the airstrike; stays on the road until it is shot
Boss5601 row every 2 spins; throws 2–4 zombies into the cells next to it every 2–3 spins; 5 HP segments; killing it pays the max win

Airstrike & boss fight

Controls

Next spin
Panel & field
Save